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The PAPERWALKER Journal is the personal weblog of award-winning character designer Florian Satzinger in which he shares bits and pieces of his character design work, processes, visual development, inspirations and reference materials of current, past and future projects, such as 'Toby Skybuckle©' for France and Japan based Ankama Group LLC and 'John Starduck©' for France and US based Tigobo Animation Studios. ©2017 by Florian Satzinger. World rights reserved. | 34,019,741 views | 41,473 subscribers



Please note, all reference/inspiration material here (i.e. all material not originated by the author of this blog) is solely the property of their respective owners, the use here does not imply that you may use the material for any purpose other than for a similar informational, inspirational or educational use. This blog journal is basically dedicated to inspire professional animation artists, animation students and everyone who is interested in the animation art form to use their talents. If you find any content here that belongs to you and you want it down or has not been properly attributed, please contact: hello[at]paperwalker[dot]com

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Sunday, February 21, 2016

Wednesday, February 17, 2016

Visual Development

These are the early development sketches for John Starduck's rocket ship. The final design changed a bit since these were made but to this later ... I just wanted to share some rough concept stuff.

Saturday, February 13, 2016

Frequently Hijacking Albert Bierstadt

I love to hijack Albert Bierstadt's sugary landscape paintings of the American West because of the excessive use of light and exuberant romanticism in them. These features work so well with my animation design work.

Wednesday, February 10, 2016

Ducks In My Head

My brain kind of automatically produces certain shapes and colours which helps me a lot to save time and energy in visual development processes. On the contrary, working with intuition only easily can lead one to lack variety. So it became extremely important to me to constantly influence or inform my visual development work by adopting ideas from all kinds of references from the fields of industrial design, architecture, fine arts, photography, engineering etc.
Reference materials: Albert Bierstadt (painting), Paul Arzens (car)

Tuesday, February 09, 2016

Don't!

"If you shampoo a duck, you'll strip away its oils, causing it to sink. Please don't shampoo a duck." (via)

Saturday, February 06, 2016

Electra

‘L'oeuf Electrique’, an electric car from 1942, designed by Paul Arzens, France.
Here is another beauty by Paul Arzens, ‘La Baleine’ (the whale), from 1938.

Monday, February 01, 2016

I Drive The Car I Want To Drive

Here, I built one of my characters directly into the mood/style reference, just to get a taste for how it works in direct interplay.